Q-Learning Trainer

Design your gridworld, then train

Connecting…
SETUP

Environment

Drag pieces from the panel onto the grid

Design Environment

Drag agent, bank, and buildings onto the grid

Place an agent and bank on the grid to begin.

Hyperparameter Lab

Alpha
Gamma
Epsilon start
Epsilon end
Epsilon decay episodes
Reward (goal)
Reward (step)
Reward (blocked)
Seed